TOURNAMENT STRUCTURE
There will be a limit of 48 teams able to enter the qualifying rounds. All of the teams will be split into groups of 6, each team will then play the 5 other teams in round robin style.
The winner of each group will then be granted entry into the Final rounds.
Those 8 winners combined with other teams qualified from interstate and lancafes will make the final 16 teams.
Those 16 teams remaining will then enter into a standard double elimination competition.
Each win will earn you 3 points, a loss
will earn you 0 point, and a draw will earn you 1 point. In the case of a draw
for points, the 2 teams with tied points will play a match to determine a
winner. (Excludes both finals)
Example for 4 team groups)
Ie: AvsB
and CvsD
Then AvsD and BvsC
Then AvsC and BvsD
TOURNAMENT MATCH RULES
GAME
A game played with each team playing a half
match as Counter-Terrorists and the other half as Terrorists. A half is a 12
round map session, best of 12 (MR12). 2 halves equal a Match, which will equal
a total of 24 rounds to be played per match.
In the case of a draw in the single
elimination competition, another match will be played with maxrounds
3.
The following maps may be used for all games/matches. Each round will
use one map. Maps for each phase will be decided at the event.
de_cbble
de_train
de_dust2
de_nuke
de_aztec
de_inferno
de_clanmill
(subject to
change)
TEAM
Player Amount: The setup will be 5 on 5. If
one of the two teams do not have the required 5 players within the allowed
match time that team shall forfeit the match.
At least 4 players are required to start
the match.
As in all games, substitutes are allowed.
Furthermore, substitutions may be made only before or after matches, not while
match is in progress and as long as
they have not played for any other team during the comp even if that team has
already been knocked out.
Captain: Each team will need a captain if
they are to disagree with Admin(s) rules or other matters. Note: Only team
captain is allowed to question the Admin(s), as we will not tolerate the whole
team coming up to us and yelling. Captains are also responsible for ensuring
that all of their members know, understand and follow all rules. Ignorance of
the rules is not an excuse for a violation.
No talking at all will be permitted after
death (this is once you die- not once the screen goes black), also- no worldspeak is permitted during the match (messagemode). Teamspeak is
permitted (messagemode2).
Silent-AWP’ing
(where a player’s actions causes a guns firing sound to not be made or cut
short) and silent-bombplants (where a player’s
actions causes a bomb plant sound to not be made) will not be permitted.
In the case of rules breach, 1st
offence will be a warning and all subsequent breaches will result in a 1 round
penalty. (this excludes silent-bombplant,
where penalty will be a 1 round round penalty for
every offence).
Boosting is permitted.
Coaches: Teams are permitted a coach. The
coach is not a player (he can be a substitute player), but may only talk once
all players are dead and during buytime.
If a team is not present in the server five
minutes after the schedule match time, the other team captain may approach the
admin requesting disqualification if the other team does not present a
satisfactory reason for the delay. Note: Teams have five minutes to join before
schedule match time, and if needed will be given extra five minutes past the
schedule match time if reason is satisfactory.
In the situation of a player’s computer dropping/crashing- this is your own problem. NO restarts will be permitted. Match can be paused at the end of the round to give the dropped player a chance to join for the next round and receive the round money.
SERVER AND ADMINS
Server Crash - If a server crashes before 4
rounds have been completed, the server must be restarted and the game's score
is reset to 0-0. If the server crashes after the 4th round has completed, the
game must be restarted and played with the same score. Furthermore, the
maxrounds of the half is changed to equal the remaining rounds left at the
point of the server crash. There will be no money adjustment,
teams will start with 800 credits again.
There will be an admin watching over every
match to regulate talking etc.
Following are the server side settings:
mp_autokick 0
mp_limitteams 0
mp_logmessages 1
mp_maxrounds 12
mp_playerid 1
mp_roundtime 3
mp_timelimit 0
mp_tkpunish 0
mp_c4timer 35
mp_logfile 1
mp_logmessages 1
mp_friendly_grenade_damage 1
mp_freezetime
|
sv_allowupload
sv_allowdownload 0
sv_cheats 0
sv_gravity 800
sv_maxrate 10000
sv_maxspeed 320
sv_aim 0
sv_clienttrace 1
decalfrequency 60
pausable 1
mp_buytime
|
style='mso-spacerun:yes'> Note: Pause option can only be used by Team
Captains or Admins for satisfactory reasons. Other players will not use it for
any means necessary- doing so will disqualify your team- so be warned.
TOURNAMENT PROCEDURE
Scheduled match times represent the time of
the actual match start, not the time that a player must join the server.
Players must join the server at a minimum of five minutes in advance to
the scheduled time.
Players will be allowed to join the server,
at any point prior to a match, as long as another team isn’t using the server.
Upon match completion, players should report match scores with any extra notes
to add. One of the Admins will be in charge of this.
In the case of a dispute, Admins decision is final.
CHEATING AND RULE VIOLATIONS
Any form of cheating, including but not
limited to intentional disconnects, ping flooding, server crashing, map exploits, any sort of
scripts that enhance recoil and/or vision or any third party programs giving an
unfair advantage to a single player/team or the like may result in immediate
disqualification of the player's team.
Compiled
for Shafted LAN by Piccilo.
piccilo@shafted.com.au